Nordgames revenge of the horde pdf download
Eleubner gmail. I have used this in two encounters and the details and options have elevated the player experience. Once my players got over the shock that there was depth to gnolls and orcs, they got into the experience. One suggestion to DMs, let your players know in advance that their core assumptions about these monsters will be challenged. One of the best features is that I can pull one or two monster lore details and change the tone and experience.
I would highly recommend this book as a way to add lively detail to what might be a straightforward random encounter.
It could be used to build out a whole campaign as well. Not only does this provide a multitude of variations to what some would say, overused creatures. Combined with the lore found in this book it has been a great source of inspiration.
I hope they continue with the bestiary series. I found this book really useful on a lot of levels. I found the creatures to be well designed and challenging, and different from what the more experienced players expected which is always a bonus.
The Goblin or Orc healing draught has proven immensely popular with my current group who really enjoy the randomness of the effects. Overall a well designed book, totally worth the cost.
This book is well laid out and as a DM it is a very powerful tool for fleshing out one of the more common types of monsters, and not relying on just the vanilla ones in the monster manual. I love this book. Im building a landlocked campaign soon with a ton of wildlands. This book has been huge in populating and developing those wild places to be something more than just scenery. Lots of books can give you mechanics options for monsters and this book definitely has that.
An invaluable resource for DMs who want to bring the monsters to life for their players, and for players who want to understand what makes these monsters tick, so they can more effectively deal with them when encountered. This was the first Kickstarter I backed for a Nord games product, and I have backed every project they come out with since. The tables to roll up random warbands with CR breakdown are excellent, and help minimizing prep time.
The expanded archetypes, random trinket tables and lair detail tables are all excellent as well. A great book full of ideas and useful creatures. It also allows for greater depth in the cultures and behaviors on the monsters that normally just hang out to guard loot. I really really like this book. It presents a good array of CR for each group of humanoids to keep them relevant for a wide range of levels and there are a lot of neat mechanics included. It gives a way to use what are normally stock, low-level monsters at a variety of levels.
An excellent source to use in expanding your games. No more random dragons or mind-flayer colonies just to challenge your players. An orc warlord is now a viable late game threat, when at the center of his horde. CR levels under 10 might not sound threatening, but put fifty of them on the battle-field and see how your fighter handles that mess.
Also, great player options. My only criticism is that the hob-goblins get the extra-long draw ability on their bows, and not the bug-bears who are famous for their ridiculously long arms.
I just add the ability to to the bugbears though. This book was my first nord games product and got me well and truly hooked on them as a company. An excellent source book for all these horde monsters that have beenleft stale and feeling the same in 5th ed, One of my campaigns featured this book more than the official monster manual and since then it has remained a mainstay in all future games.
The descriptions and art work are extremely well done and really makes makes me want miniatures based on them. Orcs, Goblins, and Gnolls often come off as bland and uninteresting; generic sword-fodder. This book fleshes them and others out a huge amount and makes them actually interesting again. As an added bonus, the book also provides rules for making any of these monsters into playable character races.
Another great 5E product from Nord Games! Or different factions that have different goals and desires? Or have such a range of power levels that you could make an army of them the big bad of an entire campaign? This book gives you the resources to do just that.
It provides lore, factions, stat blocks and even player character rules to make these staple fodder races into so much more. I am always a fan of new ways to incorporate monsters into my campaigns — and new twists on more introductory monsters makes this supplement a perfect addition to my cunning strategies to imperil and strike fear into my overconfident players! This is so awesome. Nothing boring in this PDF at all.
Everything is very useful. I have a nomadic Ogre tribe in my campaign that works with Chaos Goblins from kobold press tomb of beasts. I used so much from this PDF to make the Ogre tribe feel so real and unique.
My players love it. Only logged in customers who have purchased this product may leave a review. Town Asset and Map Pack. The Claws of Madness — 5e Adventure. Top Down Interiors. Password forgotten? Click here. Advanced Search. From Nord Games.
Watermarked PDF. The Horde Gathers. So venture beyond the light of your fire, but beware, for here there be monsters. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. Am I missing something with how the encounter warband tables function, as using the plains gnolls as an example there's a cr 20 encounter comprised of 5 Gnoll Warriors but totalling the xp of said 5 Gnoll Warriors comes to xp somewhere between a cr 8 and 9 encounter?
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The Horde Gathers.
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